﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;

namespace FreedomKeyboard
{
    public partial class frmMain : Form
    {
        private Keyboard fk;
        public frmMain()
        {
            InitializeComponent();
        }

        private void mnuExit_Click(object sender, EventArgs e)
        {
            
            this.Close();
        }

        private void frmMain_Load(object sender, EventArgs e)
        {
            fk = new Keyboard();
            this.spKey.DataReceived += new SerialDataReceivedEventHandler(SerialEvent);
            //fk.RawKeyPress_Event += new Keyboard.KeyPress(data);
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            //fk.Enable = true;
            this.spKey.Open();
        }
        private void data(string e)
        {
            this.txtKey.Text = e.ToString();
        }
        private void SerialEvent(object sender, SerialDataReceivedEventArgs e)
        {
            //string s = "";
            //s = new string((char)this.spKey.ReadChar(), 1);
            char x;
            while (spKey.BytesToRead != 0)
            {
                x = (char)spKey.ReadChar();
                this.fk.Key(x);
                //this.fk.Key((char)spKey.ReadChar());
            }
            //MessageBox.Show(s);
        }
    }
}